
AURALIS IS AVAILABLE NOW!
THE GAME

Embark on a journey of adventure and creativity! Auralis combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards.
Designed with creative players in mind, Auralis's engine supports everything from block-by-block castle construction to scripting and minigame creation delivered using easy to use and powerful tools.

A WORLD TO EXPLORE
Embark on a journey of adventure and creativity! Auralis combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards.
CHOOSE YOUR PATH
Auralis will support many different playstyles in its final form. Whether you want to be a settler, adventurer, or craftsperson, you'll have plenty to do as you advance through the game. With so much to see in our exploration mode, so many memories to unlock and other worlds to visit, why not invite a friend or two to share the experience and leave a mark on the world together.
ENCOUNTER DIRE FOES
The world of Auralis is host to creatures large and small, from scampering critters to powerful monsters. Each zone features its own unique wildlife, with dangerous creatures standing guard over the most powerful gear in the game.
BLOGS


A QUICK WORD FROM SIMON Auralis is launching its first modding contest with $100,000 in total prizes! We are grateful to our partner in this contest, CurseForge, who will be managing all submissions, moderation and logistics so we can keep our focus on Auralis. My vision has always been that...

Auralis's 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel solid. Beyond regular updates, we're building chapters, larger content drops that unfold the Cursebreaker arc in Exploration Mode....

Hello everyone! This post is going to briefly cover some topics relating to Auralis's NPC framework, its current state, how it looks, and where we want to take it. Some of the content might be a bit more technical, so feel free to skip through or skim the parts that...